Start EventManager
This commit is contained in:
parent
8c2c988c70
commit
5466d6d66e
8 changed files with 193 additions and 6 deletions
|
@ -1,5 +1,49 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &221308801621687712
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 183449879215217602}
|
||||
- component: {fileID: 7408334756516261553}
|
||||
m_Layer: 0
|
||||
m_Name: EventManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &183449879215217602
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 221308801621687712}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2157073180203202247}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7408334756516261553
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 221308801621687712}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 71c5cbaefd379ae48875ee243e0435c9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
range: 10
|
||||
--- !u!1 &2157073178696562865
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -73,7 +117,7 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2157073180203202247}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
|
||||
--- !u!114 &2157073178828809470
|
||||
MonoBehaviour:
|
||||
|
@ -137,7 +181,7 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2157073180203202247}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2157073179154264261
|
||||
MonoBehaviour:
|
||||
|
@ -214,7 +258,7 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 2157073179686492908}
|
||||
m_Father: {fileID: 2157073180203202247}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2157073180013227982
|
||||
GameObject:
|
||||
|
@ -244,7 +288,7 @@ Transform:
|
|||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2157073180203202247}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2157073180203202245
|
||||
GameObject:
|
||||
|
@ -275,6 +319,7 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 2157073178696562864}
|
||||
- {fileID: 183449879215217602}
|
||||
- {fileID: 2157073179154264258}
|
||||
- {fileID: 2157073178828809457}
|
||||
- {fileID: 2157073179837706944}
|
||||
|
|
|
@ -85,7 +85,7 @@ SpriteRenderer:
|
|||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
m_SpriteSortPoint: 1
|
||||
--- !u!61 &4478636634695997808
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -130,7 +130,7 @@ MonoBehaviour:
|
|||
product_name: beer
|
||||
product_value: 10
|
||||
product_sprite: {fileID: 21300000, guid: 17d59b2d4d882c04480a40119a442279, type: 3}
|
||||
stock: 5
|
||||
initial_stock: 5
|
||||
--- !u!1 &8573757128841810314
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
8
Assets/Resources/Events.meta
Normal file
8
Assets/Resources/Events.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 44acad361b97731448f488b641b0e467
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3682,6 +3682,11 @@ PrefabInstance:
|
|||
propertyPath: m_SortingLayer
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4478636634695997811, guid: 3baa223794d1dea4c986a5384a835c16,
|
||||
type: 3}
|
||||
propertyPath: m_SortingOrder
|
||||
value: 5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4478636634695997811, guid: 3baa223794d1dea4c986a5384a835c16,
|
||||
type: 3}
|
||||
propertyPath: m_SortingLayerID
|
||||
|
@ -32623,6 +32628,16 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||
type: 3}
|
||||
propertyPath: range
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||
type: 3}
|
||||
propertyPath: nbMaxEvents
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: dfb09d229e85c1446bee2e4f9357610e, type: 3}
|
||||
--- !u!1 &1809057616
|
||||
|
|
|
@ -136,6 +136,8 @@ public class Client_controller : MonoBehaviour, IUsable
|
|||
|
||||
if(status=="entering" && !agent.pathPending && agent.remainingDistance==0) //Reached seat ?
|
||||
{
|
||||
EventManager.Instance.spawnEvent(transform.position);
|
||||
|
||||
status="waiting";
|
||||
waitTimer=waitingTime;
|
||||
order = ClientManager.Instance.assignOrder();
|
||||
|
|
|
@ -27,6 +27,7 @@ public sealed class ClientManager : MonoBehaviour
|
|||
float maxTimeNewClients = 2.0f; //Longest waiting time for new clients
|
||||
bool clientSpawnReady = false;
|
||||
|
||||
[SerializeField]
|
||||
string ClientRessourceFolder = "Clients";
|
||||
private Object[] clients;
|
||||
GameObject ClientContainer = null;
|
||||
|
|
105
Assets/Scripts/GameSystems/EventManager.cs
Normal file
105
Assets/Scripts/GameSystems/EventManager.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
//Define the system managing the events. (Singleton)
|
||||
public sealed class EventManager : MonoBehaviour
|
||||
{
|
||||
//Singleton
|
||||
private static EventManager _instance=null;
|
||||
public static EventManager Instance { get
|
||||
{
|
||||
if(_instance is null)
|
||||
Debug.LogError("Missing EventManager instance");
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
[HideInInspector]
|
||||
public bool ready = false; //Wether the ClientManager is initialized
|
||||
|
||||
[SerializeField]
|
||||
float SpawnRange = 1.0f;
|
||||
[SerializeField]
|
||||
int nbMaxEvents = 1; //Maximum active clients
|
||||
[SerializeField]
|
||||
float eventSpawnTimer = 0.5f; //Intial time before first spawn (pseudo-random after that)
|
||||
[SerializeField]
|
||||
float maxTimeNewEvents = 2.0f; //Longest waiting time for new clients
|
||||
bool eventSpawnReady = false;
|
||||
|
||||
[SerializeField]
|
||||
string EventRessourceFolder = "Events";
|
||||
private Object[] events;
|
||||
GameObject EventContainer=null;
|
||||
List<int> eventIDs = new List<int>();
|
||||
|
||||
//Try to find a random point on NavMesh inside a range circle. A result would at a maximum distance of 2*range.
|
||||
bool RandomPoint(Vector3 center, float range, out Vector3 result)
|
||||
{
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
Vector3 randomPoint = center + (Vector3)Random.insideUnitCircle * range;
|
||||
NavMeshHit hit;
|
||||
if (NavMesh.SamplePosition(randomPoint, out hit, range, NavMesh.AllAreas))
|
||||
{
|
||||
result = hit.position;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
result = Vector3.zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void spawnEvent(Vector3 position)
|
||||
{
|
||||
Vector3 spawnPoint;
|
||||
if (eventSpawnReady && eventIDs.Count<nbMaxEvents && RandomPoint(position, SpawnRange, out spawnPoint))
|
||||
{
|
||||
Debug.DrawRay(spawnPoint, Vector3.up, Color.blue, 2.0f);
|
||||
int prefabChoice = Random.Range(0, events.Length);
|
||||
GameObject newEvent = Instantiate((GameObject)events[prefabChoice], spawnPoint, Quaternion.identity, EventContainer.transform); //Instantiate new event inside ClientManager
|
||||
eventIDs.Add(newEvent.GetInstanceID()); //Save ID
|
||||
newEvent.name = newEvent.name.Split('(')[0]+eventIDs[eventIDs.Count-1]; //Rename new client
|
||||
|
||||
eventSpawnTimer=Random.Range(1.0f, maxTimeNewEvents); //Need more random ?
|
||||
eventSpawnReady=false;
|
||||
}
|
||||
}
|
||||
//Awake is called when the script instance is being loaded.
|
||||
void Awake()
|
||||
{
|
||||
//Singleton
|
||||
if (_instance != null && _instance != this)
|
||||
Destroy(this.gameObject);
|
||||
else
|
||||
_instance = this;
|
||||
|
||||
if(!ready)
|
||||
{
|
||||
EventContainer = GameObject.Find("/GameSystem/EventManager");
|
||||
if (EventContainer is null)
|
||||
throw new System.Exception("No EventManager found under GameSystem");
|
||||
|
||||
events = Resources.LoadAll(EventRessourceFolder);
|
||||
if (events.Length==0)
|
||||
{
|
||||
Debug.LogWarning("EventManager didn't find events prefab in ressource folder : "+EventRessourceFolder);
|
||||
}
|
||||
|
||||
ready = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(!eventSpawnReady)
|
||||
{
|
||||
eventSpawnTimer-= Time.deltaTime;
|
||||
if(eventSpawnTimer<=0)
|
||||
eventSpawnReady=true;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/GameSystems/EventManager.cs.meta
Normal file
11
Assets/Scripts/GameSystems/EventManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 71c5cbaefd379ae48875ee243e0435c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue