Comments + Tests

This commit is contained in:
Antoine H 2020-12-05 15:22:00 +01:00
parent 538f05aa15
commit 4355551189
5 changed files with 30 additions and 19 deletions

View file

@ -2,15 +2,17 @@
using System.Collections.Generic;
using UnityEngine;
//Define the behavior of a workshop (producer of Consumable)
[RequireComponent(typeof(Collider2D))]
public class Workshop : MonoBehaviour
{
public string product_name;
public int product_value;
public Sprite product_sprite;
public float prepTime = 2.0f;
protected int _stock = 5;
public float prepTime = 2.0f; //Time for preparation of product
protected int _stock = 5; //Stock of prodcut
//Handle objects interactions w/ Workshop
//Return wether the object is taken from tavernkeeper
public bool use(GameObject object_used)
{