Comments + Tests

This commit is contained in:
Antoine H 2020-12-05 15:22:00 +01:00
parent 538f05aa15
commit 4355551189
5 changed files with 30 additions and 19 deletions

View file

@ -79,10 +79,15 @@ public class Tavernkeeper_controller : MonoBehaviour
rigidbody2d.MovePosition(position); //Movement processed by the phyisc engine for Collision, etc.
}
//Handle action with hands
//TODO : Factoriser actions des IGrabable et actions des Clients/Workshop
//Handle action with hands ("left" or "right")
void handAction(string hand)
{
//Test
if(!hand_container.ContainsKey(hand))
{
throw new Exception("Invalid key for hands :"+hand);
}
// Test collision of ray from tavernkeeper center (A verifier) at action_dist unit distance on Interactions layer
RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, action_dist, LayerMask.GetMask("Interactions"));
if (hit.collider != null)
@ -91,6 +96,8 @@ public class Tavernkeeper_controller : MonoBehaviour
// Debug.Log("Raycast has hit the object " + hit_object.name+ hit_object.tag);
if (hit_object != null)
{
//Handle objects interactions by tags
//TODO : Factoriser actions des IGrabable et actions des Clients/Workshop
if(hit_object.tag == "Mug")
{
if(hand_container[hand] is null) //Empty hand : try grab mug
@ -115,7 +122,6 @@ public class Tavernkeeper_controller : MonoBehaviour
if(client.use(hand_container[hand])) //Interactions w/ object in hands
{
//Object taken by client
// Destroy(hand_container[hand]);
hand_container[hand]=null;
}
}
@ -129,20 +135,19 @@ public class Tavernkeeper_controller : MonoBehaviour
if(workshop.use(hand_container[hand])) //Interactions w/ object in hands
{
//Object taken by workshop
// Destroy(hand_container[hand]);
hand_container[hand]=null;
}
}
}
else
{
Debug.Log(hit_object.tag+" tag not handled by "+gameObject.name);
}
}
}
//Full hand : drop
else if (hand_container[hand] != null)
else if (hand_container[hand] != null) //Hand full and no hits
{
// Debug.Log("Hand full with "+ hand_container[hand]);
// hand_container[hand].transform.SetParent(null);
if (hand_container[hand].tag == "Mug")
if (hand_container[hand].tag == "Mug") //Drop mug on player position
{
Mug obj = hand_container[hand].GetComponent<Mug>();
if(obj !=null)