Comments + Tests
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5 changed files with 30 additions and 19 deletions
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@ -3,14 +3,13 @@ using System.Collections.Generic;
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using UnityEngine;
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using System;
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//Represents consumable : sprite and informations
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public class Consumable //: MonoBehaviour
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{
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private HashSet<string> allowed_types = new HashSet<string>(new [] {"beer", "pression", "vodka"});
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private string _type;
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private string _type; //Type from allowed_types
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private int _value;
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private Sprite _sprite;
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private Sprite _sprite; //Display details
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//Read-only accessors
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public string Type
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@ -29,9 +28,11 @@ public class Consumable //: MonoBehaviour
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// set{}
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}
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//Constructor
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//TODO : Handle sprite = null
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public Consumable(string type, int value, Sprite sprite)
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{
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//Test if type is an allowed type
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if(!allowed_types.Contains(type))
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{
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throw new Exception("Invalid consumable type :"+type);
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