Ajout Consumable
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parent
80704e1ba3
commit
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6 changed files with 220 additions and 11 deletions
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@ -9,13 +9,22 @@ public class Client_controller : MonoBehaviour
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public float waitingTime = 10.0f; //Patience after ordering
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GameObject currentMug;
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public bool use(GameObject new_mug)
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public bool use(GameObject object_used)
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{
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if(new_mug != null && new_mug.tag=="Mug")
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if(object_used != null && object_used.tag=="Mug")
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{
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Debug.Log(gameObject.name+" take "+new_mug.name);
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currentMug = new_mug;
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return true; //Object taken from tavernkeeper
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Mug mug = object_used.GetComponent<Mug>();
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if (mug.content != null)
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{
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Debug.Log(gameObject.name+" take "+object_used.name+ " of "+mug.content.Type);
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currentMug = object_used;
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return true; //Object taken from tavernkeeper
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}
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else
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{
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Debug.Log("Display order (or something else) of "+gameObject.name);
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return false;
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}
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}
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else
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{
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43
Assets/Scripts/Consumable.cs
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43
Assets/Scripts/Consumable.cs
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@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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//Represents consumable : sprite and informations
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public class Consumable //: MonoBehaviour
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{
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private HashSet<string> allowed_types = new HashSet<string>(new [] {"beer", "pression", "vodka"});
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private string _type;
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private int _value;
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private Sprite _sprite;
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//Read-only accessors
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public string Type
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{
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get{ return _type;}
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// set{}
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}
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public int Value
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{
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get{ return _value;}
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// set{}
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}
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public Sprite Sprite
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{
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get{ return _sprite;}
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// set{}
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}
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//TODO : Handle sprite = null
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public Consumable(string type, int value, Sprite sprite)
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{
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if(!allowed_types.Contains(type))
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{
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throw new Exception("Invalid consumable type :"+type);
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}
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_type=type;
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_value=value;
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_sprite=sprite;
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}
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}
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11
Assets/Scripts/Consumable.cs.meta
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11
Assets/Scripts/Consumable.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9c77f9c8f1c84464ab5cd7c2f07e14ad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,8 +6,8 @@ using UnityEngine;
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public class Mug : MonoBehaviour, IGrabable
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{
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public int size = 1; //Size (1 or 2 hands) of the object
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bool dirty = false;
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int content = 1;
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// bool dirty = false;
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public Consumable content= null; //new Consumable("beer",1,null);
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public void use()
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{
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@ -23,13 +23,20 @@ public class Mug : MonoBehaviour, IGrabable
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gameObject.transform.position = position;
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}
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public void fill(int new_content)
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public void fill(Consumable new_content)
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{
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content = new_content;
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if(content is null)
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{
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content = new_content;
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}
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else
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{
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Debug.Log(gameObject.name+" cannot be filled (already full) with "+new_content.Type);
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}
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}
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public void consume()
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{
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content=0;
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content=null;
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}
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// Start is called before the first frame update
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