Start assignOrder
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3 changed files with 19 additions and 5 deletions
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@ -6,7 +6,7 @@ using UnityEditor;
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//Define the system managing the clients. (Singleton)
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public sealed class ClientManager : MonoBehaviour
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{
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int nbMaxClients = 1;
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int nbMaxClients = 3;
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bool clientSpawnReady = false;
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float clientSpawnTimer = 0.5f; //Intial time before first spawn (pseudo-random after that)
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float maxTimeNewClients = 2.0f;
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@ -79,9 +79,15 @@ public sealed class ClientManager : MonoBehaviour
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}
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//Return a random order from available consummable
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//TODO : Check stock before assignement
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//TODO : Share available types w/ consummable
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//TODO : Give sprite
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public string assignOrder()
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{
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return "beer";
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List<string> available_types = new List<string>(new [] {"beer", "vodka"});
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string order_type = available_types[Random.Range(0, available_types.Count)];
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return order_type;
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}
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// Start is called before the first frame update
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