Fix bug Cleaning_workshop w/ consecutive cleaning
This commit is contained in:
parent
5a32d3f4d1
commit
056e848a97
1 changed files with 6 additions and 5 deletions
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
//Define the behavior of a cleaning workshop
|
//Define the behavior of a cleaning workshop
|
||||||
|
//BUG w/ consecutive mugs washed ?
|
||||||
public class Cleaning_workshop : Workshop
|
public class Cleaning_workshop : Workshop
|
||||||
{
|
{
|
||||||
List<GameObject> stock = new List<GameObject>(); //List of mug in workshop
|
List<GameObject> stock = new List<GameObject>(); //List of mug in workshop
|
||||||
|
@ -16,7 +17,7 @@ public class Cleaning_workshop : Workshop
|
||||||
//TODO : Gérer grabable autre que Mug
|
//TODO : Gérer grabable autre que Mug
|
||||||
if(userObject.tag=="Grabable")
|
if(userObject.tag=="Grabable")
|
||||||
{
|
{
|
||||||
//Stock and empty mug
|
//Stock mug
|
||||||
Mug mug = userObject.GetComponent<Mug>();
|
Mug mug = userObject.GetComponent<Mug>();
|
||||||
if (mug!= null)
|
if (mug!= null)
|
||||||
{
|
{
|
||||||
|
@ -31,13 +32,13 @@ public class Cleaning_workshop : Workshop
|
||||||
{
|
{
|
||||||
continueUse(userObject);
|
continueUse(userObject);
|
||||||
}
|
}
|
||||||
else if(userObject.tag=="Player" && prepTimer>=prepTime) //Give tavernkeeper currentMug if cleaned
|
else if(userObject.tag=="Player" && prepTimer>=prepTime && currentMug != null) //Give tavernkeeper currentMug if cleaned
|
||||||
{
|
{
|
||||||
Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
|
Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
|
||||||
Mug mug = currentMug.GetComponent<Mug>();
|
Mug mug = currentMug.GetComponent<Mug>();
|
||||||
if(player!=null && mug !=null)
|
if(player!=null && mug !=null)
|
||||||
{
|
{
|
||||||
Debug.Log(gameObject.name+" give "+currentMug.name+" to "+userObject.name);
|
// Debug.Log(gameObject.name+" give "+currentMug.name+" to "+userObject.name);
|
||||||
//Clean mug
|
//Clean mug
|
||||||
mug.dirty=false;
|
mug.dirty=false;
|
||||||
//Give mug
|
//Give mug
|
||||||
|
@ -54,8 +55,8 @@ public class Cleaning_workshop : Workshop
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(currentMug!=null)
|
// if(currentMug!=null)
|
||||||
Debug.Log(stock.Count+ " - CurrentMug: "+currentMug.name+" "+currentMug.GetComponent<Mug>().dirty);
|
// Debug.Log(gameObject.name+" stock: "+stock.Count+ " - CurrentMug: "+currentMug.name+" (Dirty: "+currentMug.GetComponent<Mug>().dirty+")");
|
||||||
//Set current mug if there's stock
|
//Set current mug if there's stock
|
||||||
if(currentMug is null && stock.Count>0)
|
if(currentMug is null && stock.Count>0)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue