ProjetPatate/Assets/Scripts/Characters/Aventurer_controller.cs

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2021-02-04 09:53:02 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Define the behavior of an adventurer
//TODO : Add talking behavior, etc.
public class Aventurer_controller : Client_controller
{
// Start is called before the first frame update
protected override void Start()
{
base.Start(); //Call Client_controller Start()
}
// Update is called once per frame
//TODO : Request from client manager seat to wait when leaving to talk.
protected override void Update()
{
base.Update(); //Call Client_controller Update
}
}