<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Stefan Kohlbrecher</author>
      <authoring_tool>Blender 2.61.4 r43995</authoring_tool>
    </contributor>
    <created>2012-02-09T09:19:02</created>
    <modified>2012-02-09T09:19:02</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_cameras>
    <camera id="Camera-camera" name="Camera">
      <optics>
        <technique_common>
          <perspective>
            <xfov sid="xfov">49.13434</xfov>
            <aspect_ratio>1.777778</aspect_ratio>
            <znear sid="znear">0.1</znear>
            <zfar sid="zfar">100</zfar>
          </perspective>
        </technique_common>
      </optics>
    </camera>
  </library_cameras>
  <library_lights>
    <light id="Lamp-light" name="Lamp">
      <technique_common>
        <point>
          <color sid="color">1 1 1</color>
          <constant_attenuation>1</constant_attenuation>
          <linear_attenuation>0</linear_attenuation>
          <quadratic_attenuation>0.00111109</quadratic_attenuation>
        </point>
      </technique_common>
      <extra>
        <technique profile="blender">
          <adapt_thresh>0.000999987</adapt_thresh>
          <area_shape>0</area_shape>
          <area_size>1</area_size>
          <area_sizey>1</area_sizey>
          <area_sizez>1</area_sizez>
          <atm_distance_factor>1</atm_distance_factor>
          <atm_extinction_factor>1</atm_extinction_factor>
          <atm_turbidity>2</atm_turbidity>
          <att1>0</att1>
          <att2>1</att2>
          <backscattered_light>1</backscattered_light>
          <bias>1</bias>
          <blue>1</blue>
          <buffers>1</buffers>
          <bufflag>0</bufflag>
          <bufsize>2880</bufsize>
          <buftype>2</buftype>
          <clipend>30.002</clipend>
          <clipsta>1.000799</clipsta>
          <compressthresh>0.04999995</compressthresh>
          <dist sid="blender_dist">29.99998</dist>
          <energy sid="blender_energy">1</energy>
          <falloff_type>2</falloff_type>
          <filtertype>0</filtertype>
          <flag>0</flag>
          <gamma sid="blender_gamma">1</gamma>
          <green>1</green>
          <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
          <horizon_brightness>1</horizon_brightness>
          <mode>8192</mode>
          <ray_samp>1</ray_samp>
          <ray_samp_method>1</ray_samp_method>
          <ray_samp_type>0</ray_samp_type>
          <ray_sampy>1</ray_sampy>
          <ray_sampz>1</ray_sampz>
          <red>1</red>
          <samp>3</samp>
          <shadhalostep>0</shadhalostep>
          <shadow_b sid="blender_shadow_b">0</shadow_b>
          <shadow_g sid="blender_shadow_g">0</shadow_g>
          <shadow_r sid="blender_shadow_r">0</shadow_r>
          <shadspotsize>45</shadspotsize>
          <sky_colorspace>0</sky_colorspace>
          <sky_exposure>1</sky_exposure>
          <skyblendfac>1</skyblendfac>
          <skyblendtype>1</skyblendtype>
          <soft>3</soft>
          <spotblend>0.15</spotblend>
          <spotsize>75</spotsize>
          <spread>1</spread>
          <sun_brightness>1</sun_brightness>
          <sun_effect_type>0</sun_effect_type>
          <sun_intensity>1</sun_intensity>
          <sun_size>1</sun_size>
          <type>0</type>
        </technique>
      </extra>
    </light>
  </library_lights>
  <library_effects>
    <effect id="PCB_Green-effect">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0.05536731 0.2029368 0.01810702 1</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.05536731 0.2029368 0.01810702 1</color>
            </diffuse>
            <specular>
              <color sid="specular">0.5 0.5 0.5 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="Sonar_Black-effect">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0.02484926 0.02484926 0.02484926 1</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.02484926 0.02484926 0.02484926 1</color>
            </diffuse>
            <specular>
              <color sid="specular">0.5 0.5 0.5 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
  </library_effects>
  <library_materials>
    <material id="PCB_Green-material" name="PCB Green">
      <instance_effect url="#PCB_Green-effect"/>
    </material>
    <material id="Sonar_Black-material" name="Sonar_Black">
      <instance_effect url="#Sonar_Black-effect"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="Plane-mesh" name="Plane">
      <mesh>
        <source id="Plane-mesh-positions">
          <float_array id="Plane-mesh-positions-array" count="75">0.01099997 0.01099979 0 0.01099991 -0.01100003 0 -0.01100021 -0.01099991 0 -0.01099973 0.01100021 0 -0.01099973 0.01100021 0.002601444 -0.01100021 -0.01099991 0.002601444 0.01099991 -0.01100003 0.002601444 0.01099997 0.01099979 0.002601444 0 0.007999956 0.003145456 0.005656838 0.005656838 0.003145456 0.007999956 0 0.003145456 0.005656838 -0.005656838 0.003145456 0 -0.007999956 0.003145456 -0.005656838 -0.005656838 0.003145456 -0.007999956 0 0.003145456 -0.005656838 0.005656838 0.003145456 0 0.007999956 0.01499998 0.005656838 0.005656838 0.01499998 0.007999956 0 0.01499998 0.005656838 -0.005656838 0.01499998 0 -0.007999956 0.01499998 -0.005656838 -0.005656838 0.01499998 -0.007999956 0 0.01499998 -0.005656838 0.005656838 0.01499998 0 0 0.01499998</float_array>
          <technique_common>
            <accessor source="#Plane-mesh-positions-array" count="25" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Plane-mesh-normals">
          <float_array id="Plane-mesh-normals-array" count="108">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 -0.7070834 0.7070834 0 -0.548967 0.548967 0.6302378 0 0.7763603 0.6302378 0 1 0 -1 0 0 -0.7763603 0 0.6302378 -0.7070834 -0.7070834 0 -0.548967 -0.548967 0.6302378 0 -1 0 0 -0.7763603 0.6302378 0.7070834 -0.7070834 0 0.548967 -0.548967 0.6302378 1 0 0 0.7763603 0 0.6302378 0.7070834 0.7070834 0 0.548967 0.548967 0.6302378 0 0 1 0 0 1 -5.41857e-6 -1 0 -5.41857e-6 -1 0 1 -2.70932e-6 0 1 -2.70932e-6 0 1.89654e-5 1 0 1.89654e-5 1 0 -1 2.16743e-5 0 -1 2.16743e-5 0 0 0 -1 0 0 -1</float_array>
          <technique_common>
            <accessor source="#Plane-mesh-normals-array" count="36" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Plane-mesh-vertices">
          <input semantic="POSITION" source="#Plane-mesh-positions"/>
        </vertices>
        <polylist material="PCB_Green1" count="12">
          <input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
          <vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
          <p>5 24 7 24 4 24 5 25 6 25 7 25 1 26 5 26 2 26 1 27 6 27 5 27 0 28 6 28 1 28 0 29 7 29 6 29 7 30 0 30 3 30 3 31 4 31 7 31 2 32 4 32 3 32 2 33 5 33 4 33 0 34 2 34 3 34 0 35 1 35 2 35</p>
        </polylist>
        <polylist material="Sonar_Black2" count="24">
          <input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
          <vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
          <p>24 0 17 0 16 0 24 1 18 1 17 1 24 2 19 2 18 2 24 3 20 3 19 3 24 4 21 4 20 4 24 5 22 5 21 5 24 6 23 6 22 6 24 7 16 7 23 7 15 8 23 9 16 10 15 8 16 10 8 11 14 12 22 13 23 9 14 12 23 9 15 8 13 14 21 15 22 13 13 14 22 13 14 12 12 16 20 17 21 15 12 16 21 15 13 14 11 18 19 19 20 17 11 18 20 17 12 16 10 20 18 21 19 19 10 20 19 19 11 18 9 22 17 23 18 21 9 22 18 21 10 20 8 11 16 10 17 23 8 11 17 23 9 22</p>
        </polylist>
      </mesh>
      <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Plane" type="NODE">
        <translate sid="location">0 0 0</translate>
        <rotate sid="rotationZ">0 0 1 0</rotate>
        <rotate sid="rotationY">0 1 0 89.99999</rotate>
        <rotate sid="rotationX">1 0 0 -7.69819e-6</rotate>
        <scale sid="scale">1 1 1</scale>
        <instance_geometry url="#Plane-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="PCB_Green1" target="#PCB_Green-material"/>
              <instance_material symbol="Sonar_Black2" target="#Sonar_Black-material"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="Lamp" type="NODE">
        <translate sid="location">5.903862 1.005455 -4.076244</translate>
        <rotate sid="rotationZ">0 0 1 93.30684</rotate>
        <rotate sid="rotationY">0 1 0 -16.90973</rotate>
        <rotate sid="rotationX">1 0 0 126.2982</rotate>
        <scale sid="scale">1 1 1</scale>
        <instance_light url="#Lamp-light"/>
      </node>
      <node id="Camera" type="NODE">
        <translate sid="location">5.343667 -6.507638 -7.481132</translate>
        <rotate sid="rotationZ">0 0 1 90.85168</rotate>
        <rotate sid="rotationY">0 1 0 43.30489</rotate>
        <rotate sid="rotationX">1 0 0 154.1435</rotate>
        <scale sid="scale">1 1 1</scale>
        <instance_camera url="#Camera-camera"/>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>
