material Hector/Gouraud
{
  receive_shadows on
  shading gouraud

  technique
  {
    pass Ambient
    {
      ambient 1.000000 1.000000 1.000000 1.000000
      diffuse 1.0 1.0 1.0 1.0
      specular 0.8 0.8 0.8 1 20
      shading gouraud
    }

    pass PointLight
    {
      ambient 1.000000 1.000000 1.000000 1.000000
      diffuse 1.0 1.0 1.0 1.0
      specular 0.8 0.8 0.8 1 20
      shading gouraud
    }
  }
}

material Hector/Black
{
  receive_shadows on
  lighting on

  technique
  {
    pass
    {
      ambient 0.1 0.1 0.1 1.0
      diffuse 0.1 0.1 0.1 1.0
      specular 0.0 0.0 0.0 0.0
    }
  }
}

material Hector/Blue
{
  receive_shadows on

  technique
  {
    pass
    {
      ambient 0.0 0.0 0.2 1.0
      diffuse 0.0 0.0 0.8 1.0
      specular 0.0 0.0 0.2 1.0
      emissive 0.0 0.0 0.0 1.0
      shading gouraud
    }
  }
}

material Hector/Green
{
  receive_shadows on

  technique
  {
    pass
    {
      ambient 0.0 0.2 0.0 1.0
      diffuse 0.0 0.8 0.0 1.0
      specular 0.0 0.2 0.0 1.0
      emissive 0.0 0.0 0.0 0.0
      lighting on
      shading phong
    }
  }
}

material Hector/Grey
{
  receive_shadows on
  lighting on

  technique
  {
    pass
    {
      ambient 0.1 0.1 0.1 1.0
      diffuse 0.7 0.7 0.7 1.0
      specular 0.8 0.8 0.8 1
    }
  }
}

material Hector/Grey2
{
  receive_shadows on
  lighting on

  technique
  {
    pass
    {
      ambient 0.5 0.5 0.5 1.0
      diffuse 0.9 0.9 0.9 1.0
      specular 0.8 0.8 0.8 1
      lighting on
    }
  }
}

material Hector/Red
{
  receive_shadows on
  technique
  {
    pass
    {
      ambient 0.2 0.0 0.0 1.0
      diffuse 0.8 0.0 0.0 1.0
      specular 0.2 0.0 0.0 1.0
      emissive 0.0 0.0 0.0 1.0
      lighting on
      shading phong
    }
  }
}

material Hector/White
{
  receive_shadows on
  lighting on

  technique
  {
    pass
    {
      ambient 0.5 0.5 0.5 1.0
      diffuse 1.0 1.0 1.0 1.0
      specular 1.0 1.0 1.0 1.0
      shading gouraud
    }
  }
}

material Hector/Yellow
{
  receive_shadows on

  technique
  {
    pass
    {
      ambient 0.2 0.2 0.0 1.0
      diffuse 0.8 0.8 0.0 1.0
      specular 0.2 0.2 0.0 1.0
      emissive 0.0 0.0 0.0 1.0
      lighting on
    }
  }
}

material Hector/BlueBrushedAluminum
{
  technique
  {
    pass
    {
      ambient 0.75 0.75 0.75
      cull_hardware none
      cull_software none
      texture_unit
      {
        texture blue_brushed_aluminum.jpg
      }
    }
  }
}

