#include #include /* Installation : sudo apt-get install libcsfml-dev Commandes : gcc -c main.c gcc main.o -o main -lcsfml-graphics -lcsfml-window -lcsfml-audio -lcsfml-system opencv : gcc opencv.c -o opencv `pkg-config --libs --cflags opencv` -ldl -lm */ #define EXIT_FAILURE 0 #define EXIT_SUCCESS 1 int main() { sfVideoMode mode = {800, 600, 32}; sfRenderWindow* window; sfTexture* texture; sfSprite* sprite; sfFont* font; sfText* text; sfMusic* music; sfEvent event; /* Create the main window */ window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL); if (!window) return EXIT_FAILURE; /* Load a sprite to display */ texture = sfTexture_createFromFile("tree.jpeg", NULL); if (!texture) return EXIT_FAILURE; sprite = sfSprite_create(); sfSprite_setTexture(sprite, texture, sfTrue); /* Create a graphical text to display */ font = sfFont_createFromFile("arial.ttf"); if (!font) return EXIT_FAILURE; text = sfText_create(); sfText_setString(text, "Hello SFML"); sfText_setFont(text, font); sfText_setCharacterSize(text, 50); /* Load a music to play */ //music = sfMusic_createFromFile("nice_music.ogg"); if (!music) return EXIT_FAILURE; /* Play the music */ sfMusic_play(music); /* Start the game loop */ while (sfRenderWindow_isOpen(window)) { /* Process events */ while (sfRenderWindow_pollEvent(window, &event)) { /* Close window : exit */ if (event.type == sfEvtClosed) sfRenderWindow_close(window); } /* Clear the screen */ sfRenderWindow_clear(window, sfBlack); /* Draw the sprite */ sfRenderWindow_drawSprite(window, sprite, NULL); /* Draw the text */ sfRenderWindow_drawText(window, text, NULL); /* Update the window */ sfRenderWindow_display(window); } /* Cleanup resources */ sfMusic_destroy(music); sfText_destroy(text); sfFont_destroy(font); sfSprite_destroy(sprite); sfTexture_destroy(texture); sfRenderWindow_destroy(window); return EXIT_SUCCESS; }