Ajout de la bibli SFML (A)

This commit is contained in:
Antoine Mézon 2017-04-26 22:08:14 +02:00
parent 73704e5139
commit cca7498ca2
204 changed files with 26813 additions and 0 deletions

View file

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uniform float wave_phase;
uniform vec2 wave_amplitude;
void main()
{
vec4 vertex = gl_Vertex;
vertex.x += cos(gl_Vertex.y * 0.02 + wave_phase * 3.8) * wave_amplitude.x
+ sin(gl_Vertex.y * 0.02 + wave_phase * 6.3) * wave_amplitude.x * 0.3;
vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
+ cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;
gl_Position = gl_ModelViewProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}