mirror of
https://github.com/AntoineHX/LivingMachine.git
synced 2025-05-05 06:10:45 +02:00
Ajout de la bibli SFML (A)
This commit is contained in:
parent
73704e5139
commit
cca7498ca2
204 changed files with 26813 additions and 0 deletions
|
@ -0,0 +1,15 @@
|
|||
uniform float wave_phase;
|
||||
uniform vec2 wave_amplitude;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 vertex = gl_Vertex;
|
||||
vertex.x += cos(gl_Vertex.y * 0.02 + wave_phase * 3.8) * wave_amplitude.x
|
||||
+ sin(gl_Vertex.y * 0.02 + wave_phase * 6.3) * wave_amplitude.x * 0.3;
|
||||
vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
|
||||
+ cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;
|
||||
|
||||
gl_Position = gl_ModelViewProjectionMatrix * vertex;
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||||
gl_FrontColor = gl_Color;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue