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Ajout de la bibli SFML (A)
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code/SFML-2.4.2/include/SFML/Window/VideoMode.hpp
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code/SFML-2.4.2/include/SFML/Window/VideoMode.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VIDEOMODE_HPP
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#define SFML_VIDEOMODE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief VideoMode defines a video mode (width, height, bpp)
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API VideoMode
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructors initializes all members to 0.
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///
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////////////////////////////////////////////////////////////
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VideoMode();
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////////////////////////////////////////////////////////////
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/// \brief Construct the video mode with its attributes
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///
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/// \param modeWidth Width in pixels
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/// \param modeHeight Height in pixels
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/// \param modeBitsPerPixel Pixel depths in bits per pixel
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///
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////////////////////////////////////////////////////////////
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VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
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////////////////////////////////////////////////////////////
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/// \brief Get the current desktop video mode
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///
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/// \return Current desktop video mode
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///
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////////////////////////////////////////////////////////////
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static VideoMode getDesktopMode();
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////////////////////////////////////////////////////////////
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/// \brief Retrieve all the video modes supported in fullscreen mode
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///
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/// When creating a fullscreen window, the video mode is restricted
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/// to be compatible with what the graphics driver and monitor
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/// support. This function returns the complete list of all video
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/// modes that can be used in fullscreen mode.
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/// The returned array is sorted from best to worst, so that
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/// the first element will always give the best mode (higher
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/// width, height and bits-per-pixel).
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///
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/// \return Array containing all the supported fullscreen modes
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///
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////////////////////////////////////////////////////////////
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static const std::vector<VideoMode>& getFullscreenModes();
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not the video mode is valid
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///
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/// The validity of video modes is only relevant when using
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/// fullscreen windows; otherwise any video mode can be used
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/// with no restriction.
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///
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/// \return True if the video mode is valid for fullscreen mode
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///
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////////////////////////////////////////////////////////////
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bool isValid() const;
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int width; ///< Video mode width, in pixels
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unsigned int height; ///< Video mode height, in pixels
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unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels
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};
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////////////////////////////////////////////////////////////
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/// \relates VideoMode
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/// \brief Overload of == operator to compare two video modes
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///
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/// \param left Left operand (a video mode)
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/// \param right Right operand (a video mode)
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///
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/// \return True if modes are equal
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///
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////////////////////////////////////////////////////////////
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SFML_WINDOW_API bool operator ==(const VideoMode& left, const VideoMode& right);
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////////////////////////////////////////////////////////////
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/// \relates VideoMode
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/// \brief Overload of != operator to compare two video modes
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///
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/// \param left Left operand (a video mode)
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/// \param right Right operand (a video mode)
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///
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/// \return True if modes are different
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///
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////////////////////////////////////////////////////////////
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SFML_WINDOW_API bool operator !=(const VideoMode& left, const VideoMode& right);
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////////////////////////////////////////////////////////////
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/// \relates VideoMode
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/// \brief Overload of < operator to compare video modes
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///
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/// \param left Left operand (a video mode)
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/// \param right Right operand (a video mode)
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///
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/// \return True if \a left is lesser than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_WINDOW_API bool operator <(const VideoMode& left, const VideoMode& right);
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////////////////////////////////////////////////////////////
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/// \relates VideoMode
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/// \brief Overload of > operator to compare video modes
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///
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/// \param left Left operand (a video mode)
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/// \param right Right operand (a video mode)
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///
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/// \return True if \a left is greater than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_WINDOW_API bool operator >(const VideoMode& left, const VideoMode& right);
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////////////////////////////////////////////////////////////
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/// \relates VideoMode
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/// \brief Overload of <= operator to compare video modes
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///
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/// \param left Left operand (a video mode)
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/// \param right Right operand (a video mode)
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///
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/// \return True if \a left is lesser or equal than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_WINDOW_API bool operator <=(const VideoMode& left, const VideoMode& right);
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////////////////////////////////////////////////////////////
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/// \relates VideoMode
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/// \brief Overload of >= operator to compare video modes
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///
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/// \param left Left operand (a video mode)
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/// \param right Right operand (a video mode)
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///
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/// \return True if \a left is greater or equal than \a right
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///
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////////////////////////////////////////////////////////////
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SFML_WINDOW_API bool operator >=(const VideoMode& left, const VideoMode& right);
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} // namespace sf
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#endif // SFML_VIDEOMODE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::VideoMode
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/// \ingroup window
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///
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/// A video mode is defined by a width and a height (in pixels)
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/// and a depth (in bits per pixel). Video modes are used to
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/// setup windows (sf::Window) at creation time.
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///
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/// The main usage of video modes is for fullscreen mode:
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/// indeed you must use one of the valid video modes
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/// allowed by the OS (which are defined by what the monitor
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/// and the graphics card support), otherwise your window
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/// creation will just fail.
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///
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/// sf::VideoMode provides a static function for retrieving
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/// the list of all the video modes supported by the system:
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/// getFullscreenModes().
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///
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/// A custom video mode can also be checked directly for
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/// fullscreen compatibility with its isValid() function.
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///
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/// Additionally, sf::VideoMode provides a static function
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/// to get the mode currently used by the desktop: getDesktopMode().
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/// This allows to build windows with the same size or pixel
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/// depth as the current resolution.
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///
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/// Usage example:
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/// \code
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/// // Display the list of all the video modes available for fullscreen
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/// std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
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/// for (std::size_t i = 0; i < modes.size(); ++i)
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/// {
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/// sf::VideoMode mode = modes[i];
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/// std::cout << "Mode #" << i << ": "
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/// << mode.width << "x" << mode.height << " - "
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/// << mode.bitsPerPixel << " bpp" << std::endl;
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/// }
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///
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/// // Create a window with the same pixel depth as the desktop
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/// sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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/// window.create(sf::VideoMode(1024, 768, desktop.bitsPerPixel), "SFML window");
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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