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Ajout de la bibli SFML (A)
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code/SFML-2.4.2/include/SFML/Window/ContextSettings.hpp
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code/SFML-2.4.2/include/SFML/Window/ContextSettings.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CONTEXTSETTINGS_HPP
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#define SFML_CONTEXTSETTINGS_HPP
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Structure defining the settings of the OpenGL
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/// context attached to a window
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///
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////////////////////////////////////////////////////////////
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struct ContextSettings
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{
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the context attribute flags
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///
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////////////////////////////////////////////////////////////
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enum Attribute
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{
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Default = 0, ///< Non-debug, compatibility context (this and the core attribute are mutually exclusive)
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Core = 1 << 0, ///< Core attribute
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Debug = 1 << 2 ///< Debug attribute
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param depth Depth buffer bits
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/// \param stencil Stencil buffer bits
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/// \param antialiasing Antialiasing level
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/// \param major Major number of the context version
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/// \param minor Minor number of the context version
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/// \param attributes Attribute flags of the context
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/// \param sRgb sRGB capable framebuffer
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///
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////////////////////////////////////////////////////////////
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explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 1, unsigned int minor = 1, unsigned int attributes = Default, bool sRgb = false) :
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depthBits (depth),
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stencilBits (stencil),
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antialiasingLevel(antialiasing),
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majorVersion (major),
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minorVersion (minor),
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attributeFlags (attributes),
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sRgbCapable (sRgb)
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{
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}
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int depthBits; ///< Bits of the depth buffer
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unsigned int stencilBits; ///< Bits of the stencil buffer
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unsigned int antialiasingLevel; ///< Level of antialiasing
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unsigned int majorVersion; ///< Major number of the context version to create
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unsigned int minorVersion; ///< Minor number of the context version to create
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Uint32 attributeFlags; ///< The attribute flags to create the context with
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bool sRgbCapable; ///< Whether the context framebuffer is sRGB capable
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};
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} // namespace sf
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#endif // SFML_CONTEXTSETTINGS_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::ContextSettings
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/// \ingroup window
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///
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/// ContextSettings allows to define several advanced settings
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/// of the OpenGL context attached to a window. All these
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/// settings with the exception of the compatibility flag
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/// and anti-aliasing level have no impact on the regular
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/// SFML rendering (graphics module), so you may need to use
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/// this structure only if you're using SFML as a windowing
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/// system for custom OpenGL rendering.
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///
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/// The depthBits and stencilBits members define the number
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/// of bits per pixel requested for the (respectively) depth
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/// and stencil buffers.
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///
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/// antialiasingLevel represents the requested number of
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/// multisampling levels for anti-aliasing.
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///
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/// majorVersion and minorVersion define the version of the
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/// OpenGL context that you want. Only versions greater or
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/// equal to 3.0 are relevant; versions lesser than 3.0 are
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/// all handled the same way (i.e. you can use any version
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/// < 3.0 if you don't want an OpenGL 3 context).
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///
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/// When requesting a context with a version greater or equal
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/// to 3.2, you have the option of specifying whether the
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/// context should follow the core or compatibility profile
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/// of all newer (>= 3.2) OpenGL specifications. For versions
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/// 3.0 and 3.1 there is only the core profile. By default
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/// a compatibility context is created. You only need to specify
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/// the core flag if you want a core profile context to use with
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/// your own OpenGL rendering.
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/// <b>Warning: The graphics module will not function if you
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/// request a core profile context. Make sure the attributes are
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/// set to Default if you want to use the graphics module.</b>
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///
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/// Setting the debug attribute flag will request a context with
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/// additional debugging features enabled. Depending on the
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/// system, this might be required for advanced OpenGL debugging.
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/// OpenGL debugging is disabled by default.
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///
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/// <b>Special Note for OS X:</b>
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/// Apple only supports choosing between either a legacy context
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/// (OpenGL 2.1) or a core context (OpenGL version depends on the
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/// operating system version but is at least 3.2). Compatibility
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/// contexts are not supported. Further information is available on the
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/// <a href="https://developer.apple.com/opengl/capabilities/index.html">
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/// OpenGL Capabilities Tables</a> page. OS X also currently does
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/// not support debug contexts.
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///
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/// Please note that these values are only a hint.
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/// No failure will be reported if one or more of these values
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/// are not supported by the system; instead, SFML will try to
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/// find the closest valid match. You can then retrieve the
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/// settings that the window actually used to create its context,
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/// with Window::getSettings().
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///
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////////////////////////////////////////////////////////////
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