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Ajout de la bibli SFML (A)
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code/SFML-2.4.2/include/SFML/System/ThreadLocalPtr.hpp
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code/SFML-2.4.2/include/SFML/System/ThreadLocalPtr.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCALPTR_HPP
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#define SFML_THREADLOCALPTR_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/ThreadLocal.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Pointer to a thread-local variable
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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class ThreadLocalPtr : private ThreadLocal
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param value Optional value to initialize the variable
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr(T* value = NULL);
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////////////////////////////////////////////////////////////
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/// \brief Overload of unary operator *
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///
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/// Like raw pointers, applying the * operator returns a
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/// reference to the pointed-to object.
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///
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/// \return Reference to the thread-local variable
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///
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////////////////////////////////////////////////////////////
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T& operator *() const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of operator ->
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///
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/// Similarly to raw pointers, applying the -> operator
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/// returns the pointed-to object.
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///
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/// \return Pointer to the thread-local variable
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///
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////////////////////////////////////////////////////////////
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T* operator ->() const;
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////////////////////////////////////////////////////////////
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/// \brief Conversion operator to implicitly convert the
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/// pointer to its raw pointer type (T*)
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///
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/// \return Pointer to the actual object
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///
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////////////////////////////////////////////////////////////
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operator T*() const;
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a raw pointer parameter
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///
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/// \param value Pointer to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr<T>& operator =(T* value);
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a ThreadLocalPtr parameter
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///
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/// \param right ThreadLocalPtr to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right);
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};
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} // namespace sf
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#include <SFML/System/ThreadLocalPtr.inl>
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#endif // SFML_THREADLOCALPTR_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::ThreadLocalPtr
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/// \ingroup system
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///
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/// sf::ThreadLocalPtr is a type-safe wrapper for storing
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/// pointers to thread-local variables. A thread-local
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/// variable holds a different value for each different
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/// thread, unlike normal variables that are shared.
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///
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/// Its usage is completely transparent, so that it is similar
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/// to manipulating the raw pointer directly (like any smart pointer).
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///
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/// Usage example:
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/// \code
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/// MyClass object1;
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/// MyClass object2;
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/// sf::ThreadLocalPtr<MyClass> objectPtr;
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///
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/// void thread1()
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/// {
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/// objectPtr = &object1; // doesn't impact thread2
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/// ...
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/// }
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///
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/// void thread2()
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/// {
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/// objectPtr = &object2; // doesn't impact thread1
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/// ...
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/// }
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///
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/// int main()
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/// {
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/// // Create and launch the two threads
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/// sf::Thread t1(&thread1);
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/// sf::Thread t2(&thread2);
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/// t1.launch();
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/// t2.launch();
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///
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/// return 0;
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/// }
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/// \endcode
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///
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/// ThreadLocalPtr is designed for internal use; however you
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/// can use it if you feel like it fits well your implementation.
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///
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////////////////////////////////////////////////////////////
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