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Ajout de la bibli SFML (A)
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code/SFML-2.4.2/include/SFML/Graphics/VertexArray.hpp
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code/SFML-2.4.2/include/SFML/Graphics/VertexArray.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VERTEXARRAY_HPP
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#define SFML_VERTEXARRAY_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Define a set of one or more 2D primitives
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API VertexArray : public Drawable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates an empty vertex array.
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///
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////////////////////////////////////////////////////////////
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VertexArray();
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex array with a type and an initial number of vertices
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///
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/// \param type Type of primitives
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/// \param vertexCount Initial number of vertices in the array
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///
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////////////////////////////////////////////////////////////
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explicit VertexArray(PrimitiveType type, std::size_t vertexCount = 0);
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////////////////////////////////////////////////////////////
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/// \brief Return the vertex count
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///
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/// \return Number of vertices in the array
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///
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////////////////////////////////////////////////////////////
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std::size_t getVertexCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a read-write access to a vertex by its index
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///
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/// This function doesn't check \a index, it must be in range
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/// [0, getVertexCount() - 1]. The behavior is undefined
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/// otherwise.
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///
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/// \param index Index of the vertex to get
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///
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/// \return Reference to the index-th vertex
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///
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/// \see getVertexCount
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///
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////////////////////////////////////////////////////////////
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Vertex& operator [](std::size_t index);
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////////////////////////////////////////////////////////////
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/// \brief Get a read-only access to a vertex by its index
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///
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/// This function doesn't check \a index, it must be in range
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/// [0, getVertexCount() - 1]. The behavior is undefined
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/// otherwise.
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///
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/// \param index Index of the vertex to get
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///
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/// \return Const reference to the index-th vertex
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///
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/// \see getVertexCount
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///
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////////////////////////////////////////////////////////////
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const Vertex& operator [](std::size_t index) const;
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////////////////////////////////////////////////////////////
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/// \brief Clear the vertex array
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///
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/// This function removes all the vertices from the array.
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/// It doesn't deallocate the corresponding memory, so that
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/// adding new vertices after clearing doesn't involve
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/// reallocating all the memory.
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///
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////////////////////////////////////////////////////////////
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void clear();
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////////////////////////////////////////////////////////////
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/// \brief Resize the vertex array
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///
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/// If \a vertexCount is greater than the current size, the previous
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/// vertices are kept and new (default-constructed) vertices are
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/// added.
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/// If \a vertexCount is less than the current size, existing vertices
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/// are removed from the array.
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///
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/// \param vertexCount New size of the array (number of vertices)
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///
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////////////////////////////////////////////////////////////
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void resize(std::size_t vertexCount);
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////////////////////////////////////////////////////////////
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/// \brief Add a vertex to the array
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///
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/// \param vertex Vertex to add
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///
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////////////////////////////////////////////////////////////
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void append(const Vertex& vertex);
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////////////////////////////////////////////////////////////
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/// \brief Set the type of primitives to draw
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///
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/// This function defines how the vertices must be interpreted
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/// when it's time to draw them:
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/// \li As points
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/// \li As lines
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/// \li As triangles
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/// \li As quads
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/// The default primitive type is sf::Points.
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///
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/// \param type Type of primitive
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///
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////////////////////////////////////////////////////////////
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void setPrimitiveType(PrimitiveType type);
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////////////////////////////////////////////////////////////
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/// \brief Get the type of primitives drawn by the vertex array
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///
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/// \return Primitive type
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///
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////////////////////////////////////////////////////////////
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PrimitiveType getPrimitiveType() const;
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////////////////////////////////////////////////////////////
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/// \brief Compute the bounding rectangle of the vertex array
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///
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/// This function returns the minimal axis-aligned rectangle
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/// that contains all the vertices of the array.
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///
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/// \return Bounding rectangle of the vertex array
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///
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////////////////////////////////////////////////////////////
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FloatRect getBounds() const;
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private:
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////////////////////////////////////////////////////////////
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/// \brief Draw the vertex array to a render target
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///
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/// \param target Render target to draw to
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/// \param states Current render states
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///
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////////////////////////////////////////////////////////////
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virtual void draw(RenderTarget& target, RenderStates states) const;
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Vertex> m_vertices; ///< Vertices contained in the array
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PrimitiveType m_primitiveType; ///< Type of primitives to draw
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};
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} // namespace sf
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#endif // SFML_VERTEXARRAY_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::VertexArray
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/// \ingroup graphics
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///
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/// sf::VertexArray is a very simple wrapper around a dynamic
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/// array of vertices and a primitives type.
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///
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/// It inherits sf::Drawable, but unlike other drawables it
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/// is not transformable.
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///
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/// Example:
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/// \code
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/// sf::VertexArray lines(sf::LineStrip, 4);
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/// lines[0].position = sf::Vector2f(10, 0);
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/// lines[1].position = sf::Vector2f(20, 0);
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/// lines[2].position = sf::Vector2f(30, 5);
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/// lines[3].position = sf::Vector2f(40, 2);
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///
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/// window.draw(lines);
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/// \endcode
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///
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/// \see sf::Vertex
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///
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////////////////////////////////////////////////////////////
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