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Ajout de la bibli SFML (A)
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code/SFML-2.4.2/include/SFML/Graphics/Shape.hpp
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code/SFML-2.4.2/include/SFML/Graphics/Shape.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SHAPE_HPP
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#define SFML_SHAPE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Base class for textured shapes with outline
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API Shape : public Drawable, public Transformable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Shape();
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of the shape
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///
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/// The \a texture argument refers to a texture that must
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/// exist as long as the shape uses it. Indeed, the shape
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/// doesn't store its own copy of the texture, but rather keeps
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/// a pointer to the one that you passed to this function.
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/// If the source texture is destroyed and the shape tries to
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/// use it, the behavior is undefined.
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/// \a texture can be NULL to disable texturing.
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/// If \a resetRect is true, the TextureRect property of
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/// the shape is automatically adjusted to the size of the new
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/// texture. If it is false, the texture rect is left unchanged.
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///
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/// \param texture New texture
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/// \param resetRect Should the texture rect be reset to the size of the new texture?
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///
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/// \see getTexture, setTextureRect
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///
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////////////////////////////////////////////////////////////
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void setTexture(const Texture* texture, bool resetRect = false);
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////////////////////////////////////////////////////////////
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/// \brief Set the sub-rectangle of the texture that the shape will display
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///
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/// The texture rect is useful when you don't want to display
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/// the whole texture, but rather a part of it.
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/// By default, the texture rect covers the entire texture.
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///
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/// \param rect Rectangle defining the region of the texture to display
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///
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/// \see getTextureRect, setTexture
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///
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////////////////////////////////////////////////////////////
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void setTextureRect(const IntRect& rect);
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////////////////////////////////////////////////////////////
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/// \brief Set the fill color of the shape
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///
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/// This color is modulated (multiplied) with the shape's
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/// texture if any. It can be used to colorize the shape,
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/// or change its global opacity.
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/// You can use sf::Color::Transparent to make the inside of
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/// the shape transparent, and have the outline alone.
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/// By default, the shape's fill color is opaque white.
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///
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/// \param color New color of the shape
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///
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/// \see getFillColor, setOutlineColor
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///
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////////////////////////////////////////////////////////////
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void setFillColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Set the outline color of the shape
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///
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/// By default, the shape's outline color is opaque white.
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///
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/// \param color New outline color of the shape
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///
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/// \see getOutlineColor, setFillColor
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///
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////////////////////////////////////////////////////////////
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void setOutlineColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Set the thickness of the shape's outline
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///
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/// Note that negative values are allowed (so that the outline
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/// expands towards the center of the shape), and using zero
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/// disables the outline.
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/// By default, the outline thickness is 0.
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///
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/// \param thickness New outline thickness
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///
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/// \see getOutlineThickness
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///
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////////////////////////////////////////////////////////////
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void setOutlineThickness(float thickness);
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////////////////////////////////////////////////////////////
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/// \brief Get the source texture of the shape
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///
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/// If the shape has no source texture, a NULL pointer is returned.
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/// The returned pointer is const, which means that you can't
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/// modify the texture when you retrieve it with this function.
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///
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/// \return Pointer to the shape's texture
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///
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/// \see setTexture
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///
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////////////////////////////////////////////////////////////
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const Texture* getTexture() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the sub-rectangle of the texture displayed by the shape
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///
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/// \return Texture rectangle of the shape
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///
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/// \see setTextureRect
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///
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////////////////////////////////////////////////////////////
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const IntRect& getTextureRect() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the fill color of the shape
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///
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/// \return Fill color of the shape
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///
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/// \see setFillColor
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///
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////////////////////////////////////////////////////////////
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const Color& getFillColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the outline color of the shape
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///
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/// \return Outline color of the shape
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///
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/// \see setOutlineColor
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///
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////////////////////////////////////////////////////////////
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const Color& getOutlineColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the outline thickness of the shape
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///
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/// \return Outline thickness of the shape
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///
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/// \see setOutlineThickness
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///
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////////////////////////////////////////////////////////////
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float getOutlineThickness() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the total number of points of the shape
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///
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/// \return Number of points of the shape
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///
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/// \see getPoint
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///
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////////////////////////////////////////////////////////////
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virtual std::size_t getPointCount() const = 0;
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////////////////////////////////////////////////////////////
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/// \brief Get a point of the shape
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///
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/// The returned point is in local coordinates, that is,
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/// the shape's transforms (position, rotation, scale) are
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/// not taken into account.
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/// The result is undefined if \a index is out of the valid range.
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///
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/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
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///
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/// \return index-th point of the shape
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///
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/// \see getPointCount
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///
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////////////////////////////////////////////////////////////
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virtual Vector2f getPoint(std::size_t index) const = 0;
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////////////////////////////////////////////////////////////
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/// \brief Get the local bounding rectangle of the entity
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///
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/// The returned rectangle is in local coordinates, which means
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/// that it ignores the transformations (translation, rotation,
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/// scale, ...) that are applied to the entity.
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/// In other words, this function returns the bounds of the
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/// entity in the entity's coordinate system.
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///
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/// \return Local bounding rectangle of the entity
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///
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////////////////////////////////////////////////////////////
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FloatRect getLocalBounds() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the global (non-minimal) bounding rectangle of the entity
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///
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/// The returned rectangle is in global coordinates, which means
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/// that it takes into account the transformations (translation,
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/// rotation, scale, ...) that are applied to the entity.
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/// In other words, this function returns the bounds of the
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/// shape in the global 2D world's coordinate system.
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///
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/// This function does not necessarily return the \a minimal
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/// bounding rectangle. It merely ensures that the returned
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/// rectangle covers all the vertices (but possibly more).
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/// This allows for a fast approximation of the bounds as a
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/// first check; you may want to use more precise checks
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/// on top of that.
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///
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/// \return Global bounding rectangle of the entity
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///
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////////////////////////////////////////////////////////////
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FloatRect getGlobalBounds() const;
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Shape();
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////////////////////////////////////////////////////////////
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/// \brief Recompute the internal geometry of the shape
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///
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/// This function must be called by the derived class everytime
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/// the shape's points change (i.e. the result of either
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/// getPointCount or getPoint is different).
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///
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////////////////////////////////////////////////////////////
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void update();
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private:
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////////////////////////////////////////////////////////////
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/// \brief Draw the shape to a render target
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///
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/// \param target Render target to draw to
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/// \param states Current render states
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///
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////////////////////////////////////////////////////////////
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virtual void draw(RenderTarget& target, RenderStates states) const;
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////////////////////////////////////////////////////////////
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/// \brief Update the fill vertices' color
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///
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////////////////////////////////////////////////////////////
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void updateFillColors();
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////////////////////////////////////////////////////////////
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/// \brief Update the fill vertices' texture coordinates
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///
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////////////////////////////////////////////////////////////
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void updateTexCoords();
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////////////////////////////////////////////////////////////
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/// \brief Update the outline vertices' position
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///
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////////////////////////////////////////////////////////////
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void updateOutline();
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////////////////////////////////////////////////////////////
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/// \brief Update the outline vertices' color
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///
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////////////////////////////////////////////////////////////
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void updateOutlineColors();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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const Texture* m_texture; ///< Texture of the shape
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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Color m_fillColor; ///< Fill color
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Color m_outlineColor; ///< Outline color
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float m_outlineThickness; ///< Thickness of the shape's outline
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VertexArray m_vertices; ///< Vertex array containing the fill geometry
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VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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FloatRect m_insideBounds; ///< Bounding rectangle of the inside (fill)
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FloatRect m_bounds; ///< Bounding rectangle of the whole shape (outline + fill)
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};
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} // namespace sf
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#endif // SFML_SHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Shape
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/// \ingroup graphics
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///
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/// sf::Shape is a drawable class that allows to define and
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/// display a custom convex shape on a render target.
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/// It's only an abstract base, it needs to be specialized for
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/// concrete types of shapes (circle, rectangle, convex polygon,
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/// star, ...).
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///
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/// In addition to the attributes provided by the specialized
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/// shape classes, a shape always has the following attributes:
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/// \li a texture
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/// \li a texture rectangle
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/// \li a fill color
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/// \li an outline color
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/// \li an outline thickness
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///
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/// Each feature is optional, and can be disabled easily:
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/// \li the texture can be null
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/// \li the fill/outline colors can be sf::Color::Transparent
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/// \li the outline thickness can be zero
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///
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/// You can write your own derived shape class, there are only
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/// two virtual functions to override:
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/// \li getPointCount must return the number of points of the shape
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/// \li getPoint must return the points of the shape
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///
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/// \see sf::RectangleShape, sf::CircleShape, sf::ConvexShape, sf::Transformable
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///
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////////////////////////////////////////////////////////////
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