mirror of
https://github.com/AntoineHX/LivingMachine.git
synced 2025-05-04 05:40:46 +02:00
Ajout de la bibli SFML (A)
This commit is contained in:
parent
73704e5139
commit
cca7498ca2
204 changed files with 26813 additions and 0 deletions
215
code/SFML-2.4.2/include/SFML/Graphics/BlendMode.hpp
Normal file
215
code/SFML-2.4.2/include/SFML/Graphics/BlendMode.hpp
Normal file
|
@ -0,0 +1,215 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_BLENDMODE_HPP
|
||||
#define SFML_BLENDMODE_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Blending modes for drawing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct SFML_GRAPHICS_API BlendMode
|
||||
{
|
||||
////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the blending factors
|
||||
///
|
||||
/// The factors are mapped directly to their OpenGL equivalents,
|
||||
/// specified by glBlendFunc() or glBlendFuncSeparate().
|
||||
////////////////////////////////////////////////////////
|
||||
enum Factor
|
||||
{
|
||||
Zero, ///< (0, 0, 0, 0)
|
||||
One, ///< (1, 1, 1, 1)
|
||||
SrcColor, ///< (src.r, src.g, src.b, src.a)
|
||||
OneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
|
||||
DstColor, ///< (dst.r, dst.g, dst.b, dst.a)
|
||||
OneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
|
||||
SrcAlpha, ///< (src.a, src.a, src.a, src.a)
|
||||
OneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
|
||||
DstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
|
||||
OneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the blending equations
|
||||
///
|
||||
/// The equations are mapped directly to their OpenGL equivalents,
|
||||
/// specified by glBlendEquation() or glBlendEquationSeparate().
|
||||
////////////////////////////////////////////////////////
|
||||
enum Equation
|
||||
{
|
||||
Add, ///< Pixel = Src * SrcFactor + Dst * DstFactor
|
||||
Subtract, ///< Pixel = Src * SrcFactor - Dst * DstFactor
|
||||
ReverseSubtract ///< Pixel = Dst * DstFactor - Src * SrcFactor
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// Constructs a blending mode that does alpha blending.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
BlendMode();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the blend mode given the factors and equation.
|
||||
///
|
||||
/// This constructor uses the same factors and equation for both
|
||||
/// color and alpha components. It also defaults to the Add equation.
|
||||
///
|
||||
/// \param sourceFactor Specifies how to compute the source factor for the color and alpha channels.
|
||||
/// \param destinationFactor Specifies how to compute the destination factor for the color and alpha channels.
|
||||
/// \param blendEquation Specifies how to combine the source and destination colors and alpha.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation = Add);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the blend mode given the factors and equation.
|
||||
///
|
||||
/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
|
||||
/// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels.
|
||||
/// \param colorBlendEquation Specifies how to combine the source and destination colors.
|
||||
/// \param alphaSourceFactor Specifies how to compute the source factor.
|
||||
/// \param alphaDestinationFactor Specifies how to compute the destination factor.
|
||||
/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor,
|
||||
Equation colorBlendEquation, Factor alphaSourceFactor,
|
||||
Factor alphaDestinationFactor, Equation alphaBlendEquation);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member Data
|
||||
////////////////////////////////////////////////////////////
|
||||
Factor colorSrcFactor; ///< Source blending factor for the color channels
|
||||
Factor colorDstFactor; ///< Destination blending factor for the color channels
|
||||
Equation colorEquation; ///< Blending equation for the color channels
|
||||
Factor alphaSrcFactor; ///< Source blending factor for the alpha channel
|
||||
Factor alphaDstFactor; ///< Destination blending factor for the alpha channel
|
||||
Equation alphaEquation; ///< Blending equation for the alpha channel
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \relates BlendMode
|
||||
/// \brief Overload of the == operator
|
||||
///
|
||||
/// \param left Left operand
|
||||
/// \param right Right operand
|
||||
///
|
||||
/// \return True if blending modes are equal, false if they are different
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \relates BlendMode
|
||||
/// \brief Overload of the != operator
|
||||
///
|
||||
/// \param left Left operand
|
||||
/// \param right Right operand
|
||||
///
|
||||
/// \return True if blending modes are different, false if they are equal
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Commonly used blending modes
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
|
||||
SFML_GRAPHICS_API extern const BlendMode BlendAdd; ///< Add source to dest
|
||||
SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest
|
||||
SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with source
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_BLENDMODE_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::BlendMode
|
||||
/// \ingroup graphics
|
||||
///
|
||||
/// sf::BlendMode is a class that represents a blend mode. A blend
|
||||
/// mode determines how the colors of an object you draw are
|
||||
/// mixed with the colors that are already in the buffer.
|
||||
///
|
||||
/// The class is composed of 6 components, each of which has its
|
||||
/// own public member variable:
|
||||
/// \li %Color Source Factor (@ref colorSrcFactor)
|
||||
/// \li %Color Destination Factor (@ref colorDstFactor)
|
||||
/// \li %Color Blend Equation (@ref colorEquation)
|
||||
/// \li Alpha Source Factor (@ref alphaSrcFactor)
|
||||
/// \li Alpha Destination Factor (@ref alphaDstFactor)
|
||||
/// \li Alpha Blend Equation (@ref alphaEquation)
|
||||
///
|
||||
/// The source factor specifies how the pixel you are drawing contributes
|
||||
/// to the final color. The destination factor specifies how the pixel
|
||||
/// already drawn in the buffer contributes to the final color.
|
||||
///
|
||||
/// The color channels RGB (red, green, blue; simply referred to as
|
||||
/// color) and A (alpha; the transparency) can be treated separately. This
|
||||
/// separation can be useful for specific blend modes, but most often you
|
||||
/// won't need it and will simply treat the color as a single unit.
|
||||
///
|
||||
/// The blend factors and equations correspond to their OpenGL equivalents.
|
||||
/// In general, the color of the resulting pixel is calculated according
|
||||
/// to the following formula (\a src is the color of the source pixel, \a dst
|
||||
/// the color of the destination pixel, the other variables correspond to the
|
||||
/// public members, with the equations being + or - operators):
|
||||
/// \code
|
||||
/// dst.rgb = colorSrcFactor * src.rgb (colorEquation) colorDstFactor * dst.rgb
|
||||
/// dst.a = alphaSrcFactor * src.a (alphaEquation) alphaDstFactor * dst.a
|
||||
/// \endcode
|
||||
/// All factors and colors are represented as floating point numbers between
|
||||
/// 0 and 1. Where necessary, the result is clamped to fit in that range.
|
||||
///
|
||||
/// The most common blending modes are defined as constants
|
||||
/// in the sf namespace:
|
||||
///
|
||||
/// \code
|
||||
/// sf::BlendMode alphaBlending = sf::BlendAlpha;
|
||||
/// sf::BlendMode additiveBlending = sf::BlendAdd;
|
||||
/// sf::BlendMode multiplicativeBlending = sf::BlendMultiply;
|
||||
/// sf::BlendMode noBlending = sf::BlendNone;
|
||||
/// \endcode
|
||||
///
|
||||
/// In SFML, a blend mode can be specified every time you draw a sf::Drawable
|
||||
/// object to a render target. It is part of the sf::RenderStates compound
|
||||
/// that is passed to the member function sf::RenderTarget::draw().
|
||||
///
|
||||
/// \see sf::RenderStates, sf::RenderTarget
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
Loading…
Add table
Add a link
Reference in a new issue