Test SFML, import fichiers drive

This commit is contained in:
Jacques Zhong 2017-04-28 02:13:38 +02:00
parent 73704e5139
commit 36962dc598
12 changed files with 314 additions and 0 deletions

29
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 2.8)
#Configuration du projet
project(DisplayImage)
#Configuration de la sortie
set(EXECUTABLE_OUTPUT_PATH bin)
#Configuration de l'exécutable
file(
GLOB_RECURSE
source_files
src/*
)
#Recherche des bibliothèques
find_package( OpenCV REQUIRED )
find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
add_executable( DisplayImage ${source_files} )
target_link_libraries( DisplayImage ${OpenCV_LIBS} )

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Etudes préliminaires.odt Normal file

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Test - SFML/arial.ttf Normal file

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Test - SFML/main Executable file

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Test - SFML/main.c Normal file
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#include <SFML/Audio.h>
#include <SFML/Graphics.h>
/*
Installation :
sudo apt-get install libcsfml-dev
Commandes :
gcc -c main.c
gcc main.o -o main -lcsfml-graphics -lcsfml-window -lcsfml-audio -lcsfml-system
*/
int main()
{
sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window;
sfTexture* texture;
sfSprite* sprite;
sfFont* font;
sfText* text;
sfMusic* music;
sfEvent event;
/* Create the main window */
window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
if (!window)
return EXIT_FAILURE;
/* Load a sprite to display */
texture = sfTexture_createFromFile("tree.jpeg", NULL);
if (!texture)
return EXIT_FAILURE;
sprite = sfSprite_create();
sfSprite_setTexture(sprite, texture, sfTrue);
/* Create a graphical text to display */
font = sfFont_createFromFile("arial.ttf");
if (!font)
return EXIT_FAILURE;
text = sfText_create();
sfText_setString(text, "Hello SFML");
sfText_setFont(text, font);
sfText_setCharacterSize(text, 50);
/* Load a music to play */
//music = sfMusic_createFromFile("nice_music.ogg");
if (!music)
return EXIT_FAILURE;
/* Play the music */
sfMusic_play(music);
/* Start the game loop */
while (sfRenderWindow_isOpen(window))
{
/* Process events */
while (sfRenderWindow_pollEvent(window, &event))
{
/* Close window : exit */
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
}
/* Clear the screen */
sfRenderWindow_clear(window, sfBlack);
/* Draw the sprite */
sfRenderWindow_drawSprite(window, sprite, NULL);
/* Draw the text */
sfRenderWindow_drawText(window, text, NULL);
/* Update the window */
sfRenderWindow_display(window);
}
/* Cleanup resources */
sfMusic_destroy(music);
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_SUCCESS;
}

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Test - SFML/main.c~ Normal file
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#include <SFML/Audio.h>
#include <SFML/Graphics.h>
/*Commandes :
gcc -c main.c
gcc main.o -o main -lcsfml-graphics -lcsfml-window -lcsfml-audio -lcsfml-system
*/
int main()
{
sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window;
sfTexture* texture;
sfSprite* sprite;
sfFont* font;
sfText* text;
sfMusic* music;
sfEvent event;
/* Create the main window */
window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
if (!window)
return EXIT_FAILURE;
/* Load a sprite to display */
texture = sfTexture_createFromFile("tree.jpeg", NULL);
if (!texture)
return EXIT_FAILURE;
sprite = sfSprite_create();
sfSprite_setTexture(sprite, texture, sfTrue);
/* Create a graphical text to display */
font = sfFont_createFromFile("arial.ttf");
if (!font)
return EXIT_FAILURE;
text = sfText_create();
sfText_setString(text, "Hello SFML");
sfText_setFont(text, font);
sfText_setCharacterSize(text, 50);
/* Load a music to play */
//music = sfMusic_createFromFile("nice_music.ogg");
if (!music)
return EXIT_FAILURE;
/* Play the music */
sfMusic_play(music);
/* Start the game loop */
while (sfRenderWindow_isOpen(window))
{
/* Process events */
while (sfRenderWindow_pollEvent(window, &event))
{
/* Close window : exit */
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
}
/* Clear the screen */
sfRenderWindow_clear(window, sfBlack);
/* Draw the sprite */
sfRenderWindow_drawSprite(window, sprite, NULL);
/* Draw the text */
sfRenderWindow_drawText(window, text, NULL);
/* Update the window */
sfRenderWindow_display(window);
}
/* Cleanup resources */
sfMusic_destroy(music);
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_SUCCESS;
}

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Test - SFML/main.o Normal file

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Test - SFML/nice_music.ogg Normal file

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Test - SFML/test2.c~ Normal file
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#include <SFML/Graphics.h>
int main(){
sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window;
/* Create the main window */
window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
}

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Test - SFML/tree.jpeg Normal file

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src/DisplayImage.cpp Normal file
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#include <cv.h>
#include <highgui.h>
//#include <cxcore.h>
//#include <SFML/Window.hpp>
int main(int argc, char* argv[])
{
int height,width,step,channels; //parameters of the image we are working on
int posX, posY; //Position objet
CvMoments *moments = (CvMoments*)malloc(sizeof(CvMoments)); //Variable moyenne position
// Open capture device. 0 is /dev/video0, 1 is /dev/video1, etc.
CvCapture* capture = cvCaptureFromCAM( 0 );
if( !capture ){
printf("ERROR: capture is NULL \n" );
return -1;
}
// grab an image from the capture
IplImage* frame = cvQueryFrame( capture );
// Create a window in which the captured images will be presented
cvNamedWindow( "Camera", CV_WINDOW_AUTOSIZE );
cvNamedWindow( "HSV", CV_WINDOW_AUTOSIZE );
cvNamedWindow( "Binaire", CV_WINDOW_AUTOSIZE );
//sf::Window window;
//window.create(sf::VideoMode(800, 600), "My window",sf::Style::Default);
// get the image data
height = frame->height;
width = frame->width;
step = frame->widthStep;
// capture size -
CvSize size = cvSize(width,height);
// Initialize different images that are going to be used in the program
IplImage* hsv_frame = cvCreateImage(size, IPL_DEPTH_8U, 3); // image converted to HSV plane
IplImage* threshold = cvCreateImage(size, IPL_DEPTH_8U, 1);
//Controle couleur
cvNamedWindow("Control", CV_WINDOW_AUTOSIZE); //create a window called "Control"
//Setup Kirby
int iLowH = 139;
int iHighH = 179;
int iLowS = 48;
int iHighS = 255;
int iLowV = 101;
int iHighV = 255;
//Create trackbars in "Control" window
cvCreateTrackbar("LowH", "Control", &iLowH, 179); //Hue (0 - 179)
cvCreateTrackbar("HighH", "Control", &iHighH, 179);
cvCreateTrackbar("LowS", "Control", &iLowS, 255); //Saturation (0 - 255)
cvCreateTrackbar("HighS", "Control", &iHighS, 255);
cvCreateTrackbar("LowV", "Control", &iLowV, 255); //Value (0 - 255)
cvCreateTrackbar("HighV", "Control", &iHighV, 255);
while( 1 )
{
// Get one frame
frame = cvQueryFrame( capture );
if( !frame ){
printf("ERROR: frame is null...\n" );
break;
}
// Covert color space to HSV as it is much easier to filter colors in the HSV color-space.
cvCvtColor(frame, hsv_frame, CV_BGR2HSV);
//Blur
cvSmooth( hsv_frame, hsv_frame, CV_GAUSSIAN, 15, 15); //suppression des parasites par flou gaussien
//Binarisation
cvInRangeS(hsv_frame, cvScalar(iLowH, iLowS, iLowV), cvScalar(iHighH, iHighS, iHighV), threshold);
//cvSmooth( threshold, threshold, CV_GAUSSIAN, 9, 9 ); //Legère suppression des parasites
// Calculate the moments to estimate the position of the ball
cvMoments(threshold, moments, 1);
// The actual moment values
double moment10 = cvGetSpatialMoment(moments, 1, 0);
double moment01 = cvGetSpatialMoment(moments, 0, 1);
double area = cvGetCentralMoment(moments, 0, 0);
posX= moment10/area;
posY= moment01/area;
//Affichage zone suivie objet
cvCircle(frame, cvPoint(width/2,height/2), 100, CV_RGB(255, 0, 0), 4, 8, 0 );
//Affichage position de l'objet
cvLine(frame, cvPoint(posX-20,posY), cvPoint(posX+20,posY), CV_RGB(0, 0, 255), 4, 8, 0 );
cvLine(frame, cvPoint(posX,posY-20), cvPoint(posX,posY+20), CV_RGB(0, 0, 255), 4, 8, 0 );
cvShowImage( "Camera", frame ); // Original stream with detected ball overlay
cvShowImage( "HSV", hsv_frame); // Original stream in the HSV color space
cvShowImage( "Binaire", threshold); // The stream after color filtering
if( (cvWaitKey(10) ) >= 0 ) break; //Arret capture
}
cvWaitKey(0); //Fin programme
// Release the capture device housekeeping
cvReleaseCapture( &capture );
cvReleaseImage(&threshold);
return 0;
}